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Old Nov 29, 2007, 10:33 AM // 10:33   #1
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Default Something I don't want in GW2.

I had a brief outing into WoW.

They have different playable races as are foreseen for GW2.

After playing it for 2 weeks I allready started thinking I should have choosen this or that race for this warrior, .... Because they have racial benefits that would make my character better.

I really hope this does not happen with GW2. Playable races are fun, but please don't give them racial benefits. Or you'll only see dwarven warriors, char archers, asuran monks etc... All others would be discriminated against for having choosen a different than the ideal race for their profession.
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Old Nov 29, 2007, 12:34 PM // 12:34   #2
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signed

I think it should be about skin not stats. when it comes to races. I like the idea of being a charr or Norn but other than the norn skill of being a bear, or some other skill thats equiped I dont want to see Asura +2 all magic based skills.

~the rat~
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Old Nov 29, 2007, 12:36 PM // 12:36   #3
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I agree but use the sticky.

Racial discrimination is bad.
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Old Nov 29, 2007, 12:38 PM // 12:38   #4
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I definitely agree with this. It will sort of take out character diversity if it's implemented.
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Old Nov 29, 2007, 01:44 PM // 13:44   #5
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Different races will be the end of GW's

The idea that everyone is equal and whole point of GW1 will be out the window.

Loosing level cap and adding ratial traits is going to unbalance the game. And Anet nerf everything unbalanced to hell NOW when we are all human. 3 months into GW2 Anet will decide races were a bad idea and nerf them to be equal so the only difference is appearence, which to be honest i would prefer

I could afford to play WoW, or play for free if slightly illeagle. BUT I DON'T
I play GW because i like it not because its free, (well maybe a bit too )

Spot the difference between my next two statements
GW2 will be races, pay to play and high level cap
GW2 will be WoW

People already complain about "forced" grind on optional titles and Anet want to raise the level cap which makes truely forced grind
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Old Nov 29, 2007, 02:21 PM // 14:21   #6
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Quote:
Originally Posted by JeniM
Different races will be the end of GW's
Oh, good grief.

You might just as well say class differences will be the end of GW -- except they obviously aren't. A monk and a warrior aren't "equal"; they weren't meant to be. They simply excel at different things. WoW was very careful not to have its racial attribute differences make any kind of real impact on the game. I don't like WoW nearly as well as Guild Wars, but it is still a good game and they do a lot of things right. For GW2 to become a tad more WoW-like is not necessarily a bad thing.

The racial attribute differences in WoW make virtually no difference in how those toons are played. They basically amount to minibuffs. Like the gnomes get a little extra in engineering tradeskill; night elves can go "invisible" (as long as they don't move). Big whup.

I have played WoW extensively and did not find that the (very) slight differences in the race attributes made any substantive difference. If you play a bit longer, you will see warriors of all races. Me, I always liked to play against type in WoW, like having a gnome warrior or dwarf rogue.

One thing I did appreciate in WoW, however, was how they made certain classes only playable by certain races. I wouldn't mind seeing something along those lines in GW2.

Last edited by tmr819; Nov 29, 2007 at 02:30 PM // 14:30..
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Old Nov 29, 2007, 02:51 PM // 14:51   #7
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Quote:
Originally Posted by tmr819
Oh, good grief.
One thing I did appreciate in WoW, however, was how they made certain classes only playable by certain races. I wouldn't mind seeing something along those lines in GW2.
I'm pretty sure that's one of the things most of us are against...
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Old Nov 29, 2007, 02:53 PM // 14:53   #8
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Well,, at least in the PvP, since they would be in The Mists, at least there, all players should be equal.

For the some clases for some races, I would just make some skills available in some trainers, so you have to 'earn the right' to lar them and different names for the very same profession: Monk/Priest/Shaman/Cleric. But everyone being able to learn everything.
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Old Nov 29, 2007, 03:36 PM // 15:36   #9
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Quote:
I have played WoW extensively and did not find that the (very) slight differences in the race attributes made any substantive difference
In land of the blind, one eyed man is the king.

Do twink items still sell for absurd amounts?

Look at the extents people are willing to go to buy these special weapons in GW. The prices for which the pre-nerf HoD sword went.

Racial bonuses mean that people will be forced to choose race-for-class. The reason it doesn't matter in WoW that much is because in WoW gear makes the character, but even then, for some classes, some racial bonuses are a must, or at least were, until they were toned down, or skills adjusted.

Quote:
One thing I did appreciate in WoW, however, was how they made certain classes only playable by certain races. I wouldn't mind seeing something along those lines in GW2.
WoW isn't such a great game. The only thing MMO genre has shown that any restriction imposed is received negatively. Always remember that WoW doesn't get the numbers because it's a good game.
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Old Nov 29, 2007, 03:42 PM // 15:42   #10
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For there to be different abilities/advantages for different races in the game there would of necessity have to be disadvantages.
There must be many here who have played rpg games anything from the venerable dungeons and dragons and runequest through to whatever is played now.

Usual way it worked there was Humans had the greatest range of classes so they had more multi class options.
Dwarf could be warrior or warrior Monk but not warrior elementalist "inate magic resistance screwed that option up"
Elven races had advantages with Bows and wilderness, Dwarves had higher constitution so greater health and resistance to disease and poison etc.

In all those games it didnt end up with one race dominating ie always dwarf warriors, so I dont imagine it would happen in GW2.

You might get a lot of asura casters and Char warriors but I think there would still be diversity.
It would be nice if the differing races in GW2 started with different skills and you had to achieve certain goals in their homeland to gain them for other races.
Since thats the way it works in Eye I assume this it what will happen.
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Old Nov 29, 2007, 03:50 PM // 15:50   #11
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I don't want pve to any relationship with pvp. Aka: pve char cant pvp. 2 diff skills set or 1 skills set with different effects. So in pve, you can grind to lvl 5435432, have weapons with 534324 damage, armor with 23436513 defense, racial benifits... I don't give a rat about them as long as they arebut kept those away from pvp. I want a lvl 20 char, no grind and reasonable balance.
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Old Nov 29, 2007, 04:35 PM // 16:35   #12
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Quote:
Originally Posted by Antheus
WoW isn't such a great game. The only thing MMO genre has shown that any restriction imposed is received negatively. Always remember that WoW doesn't get the numbers because it's a good game.
That definitely needs a QFT!

I should clarify that I would like racial differences, but I don't want GW2 to end up with just one viable race per profession. That would be terrible. I just hope Anet is up to the task of balancing the racial attributes (if they exist) so that an Asuran necromancer is just as viable as a Norn one.
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Old Nov 29, 2007, 06:58 PM // 18:58   #13
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Quote:
Originally Posted by Antheus
In WoW gear makes the character.
Another thing I certainly don't want in GW2.
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Old Nov 29, 2007, 07:43 PM // 19:43   #14
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/signed, I wholeheartedly agree with the OP.
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Old Nov 29, 2007, 07:47 PM // 19:47   #15
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Quote:
Originally Posted by JeniM
Spot the difference between my next two statements
GW2 will be races, pay to play and high level cap
GW2 will be WoW
I found the error, now i want my cookie.
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Old Nov 29, 2007, 08:18 PM // 20:18   #16
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/Signed.

One of the things I struggled with when I first came to GW was the influence of gender on my character. (Ahh, the misconceptions we had as noobs)

I am female, so I naturally play female characters. I wanted to create a warrior, but didn't really understand how that would work. I created a female warrior and she found a nice axe so she started using axe skills, but the major question that was always in my mind was "Is my female warrior doing as much damage as the male warriors in my team?"

It just kinda made sense that my female warrior couldn't lift or swing a sword/axe/hammer as well as a male and so of course couldn't be as effective. I figured stuff like that would figure into the overall DPS stats. (Female warriors = less damage, Female monks = more healing, Female casters = more spells, male necros = more minions???)

I was pleasantly surprised to find that it made no difference and my female warrior is just as deadly as her male compatriots. I hope the same will apply in GW2.
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Old Nov 29, 2007, 09:05 PM // 21:05   #17
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/signed

I agree and also do not want to see "inherent" racial benefits. What they could do to get around this is depending on what race you start out as, you get a different accessory (ring, earing, necklace) something like that, that gives you a small bonus to one or 2 stats that fits in with your races background. This item would be customized to the individual player, and would become obsolete mid way through the game, so in the long run it would be of no value, and affect no advantage over another race or job class.
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Old Nov 29, 2007, 09:12 PM // 21:12   #18
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Make the skill trainer in the starting and early towns sell different skills for each race. Basically, make it so that every race gets everything, but in different orders. (Obv make sure each race gets a couple of pushed skills.) For PvE, this would make them different but balanced (assuming it's like GW1 at all, being a few skills away from an optimal bar in lowlevel PvE doesn't mean much). For PvP, there would be no difference.

If you do make inherent racial abilities, make some way for other races to get them.
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Old Nov 29, 2007, 10:16 PM // 22:16   #19
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-again endless leveling endless for nothing, then only Skill Points.
Just give us Max Level 100 and than give a Character Status Points.
Every Level the Player receives then a certain sum of Status Points, which can be put on Status Attributes, which are for all races the same ...

Strength
Vitality
Agility
Speed
Stamina
Intelligence
Wisdom
Mentality
Courage
Dexterity
Precision
Reflex
Morale
Luck
========
Attack Power ( Strengh+Weapon Power)
Defense Power (Vitality+ Armor Power)
Health (Vitality+Stamina+Equipment Boosts)
Mana (Intelligence+Mentality+Equipment Boosts)

Make this the perma resetable, like the attribute points of GW1, so that no player can fail at Chara Building.


-again having to pay for all Skills to learn them -.- There are douzens of different ways, which are much better, so that the players character can learn new skills:

1. Through training and reaching new Levels: this way a character can learn 100 different skills, just by training his character. These 100 Skills would be only obtainable by this way. So the Player has also something do to. to obtain 100 basic Skills which could be then usable by all races and each race has just only a different row, of which skills they learn with class/race x at level y
Mean, while a Human Warria learns at Level 2 Skill X, a Charr Warrior will learn at level 2 Skill Y..an Asura Skill Z and so on ...

2. Through making Quests (prophecies method) as Quest Rewards

3. through going in teachs of a Master, which will teach you, when the Master NPC thinks of your, that you are a worthy pupil for him...then you as player have to go on a journy with your master for a time (means the master npc becomes your companion) and while your on the yourney, the master will haver ever sometimes, when the time has come for it a little quest for the player, when the player is at the right time at the right place. little Minigame quests, which will net you new skills from your master, when u make them and are succesful 8unendless tries naturally, ojce onlocked the master quests, which are the only way to receive Master Skills, which will be hopefully in GW2 a middle stage between normal skills and Elite Skills)

4. learning skills, through learning from your enemies, watching and studying them. The player should receive the ability to try to study from your enemies, while you watch them, then, at random chance can appear a ! over your head and when u click then quick a certain button, while this ! is showing up, you learn a Skill from your enemy

5. through improving your core skills through training ...
means...you leanr new skills, so more often you use certain other skills...
Skills will become stronger, so more often you use a Skill...so more oftren you use a certain skill, so better experienced becomes your character in usign this skill, becomign also able to improve this skill and learn from this core skill other skills

6. getting inspired through books/scrolls ... read books of fightign arts ect or however you want call them, to receive vague inspirations for new skills.
Little Desciptions which tell you what moves have to be done to perform the described skill..
then the player has to use certain skills in a specific row to learn a new skill.
Scolls for example are then for normal Skills, books for Elite Skills

7.Learn new Skills through Abilities of your equipment...like Accessoires, which could have inherent effects within them, which could stream through the body of their wearer after some time and when done specific things to release the powers of the Accessoire, being able after the power release to perform new skills ..

as you see. there are really enough different ways to learn new skills, other then only buying skills from dumb NPC's or to cap them from bosses


- again being as Ranger only a wannabe Beast Master..in GW2 i want to be able with a Ranger to have max 3 different pets at same time...then your a real Beast master and no wannabe

- again be only a wannabe Assassin ,that can't use any throw weapons and fights with stupid little butter knives..assassins have to fight with katars and kunais/shurikens

and lots of other things... first thing above is only something to think about ...
A Status System would make every race same.... every class regardless of its race also same ... but it would make absolutely every single character theoretically unique ..

because every player could have with their characters total unique stats and when you don't like your skills, because you think, your character don#t wors very well, like you have setted its stat points, then you just reset them, like you reset in GW1 attribute points.

this is one of the big fails in normally all other real MMORPG's, which work with this system ... player has setted all his stat points, sees that, that he7she as totally setted the characters stats wrong and then you as player are unable to reset your stats,unless you pay some totally insane amout of money, only to be able to reset your stats once ...

thats the imo only real innovance about GW, versus any other MMO..it lests you ever free reset your character, without punishing you with money fees for the reset ...
would GW2 have now a Stat System with this same reset innovance of GW2...this would be a true step forward to the ultivate Character build system...where all races/classeses rely on the same system to become better on not on different attributes per class and no stat point system, like it is the case in GW1 but thats only my opinion
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Old Nov 29, 2007, 10:19 PM // 22:19   #20
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theres already like 5 new playable races comfirmed for gw2 and there are going to be even more than that when its out.
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